Getting started
Introduction
UltraVision Studio turns a folder of images into a short video, a GIF or a device mockup. It runs on your own machine: nothing is uploaded, and the MP4 you download was encoded by your own browser.
Two ways to work
The editor is one shell over several sections, and two of them are where the work happens. The Library moves many images in 2D — cards on a row, a ring, a wall — on a canvas you frame. The Mockup studio does the opposite: one screenshot of yours on a real 3D device, lit and filmed by a camera that moves.
They share the timeline, the export dialog and the project list, and they are described one each in the pages below.
What these docs are for
They explain the concepts — what a preset actually is, what easing does, what a track is, why clips loop cleanly, how the mockup rig is put together. They are not a catalogue: the editor already is one, with search, favourites, live thumbnails and the real stage. Read here, browse there.
Start here
- Quick start — from an empty project to an exported clip.
- The Library — presets, controls, easing, and why any of it can change mid-playback.
- The Mockup studio — devices, screens, and what the animation presets actually animate.
- Motion tracks — stacking more than one motion on the same clip.
- Export — formats, resolutions and the loop rule.
Changing it
The editor is meant to be edited. Three pages cover the seams most changes go through — Controls, where a motion declares its own panel; Design and theming, where one token sheet holds every colour and metric in the app; and New motion, which is one file and one line in the registry.